Getting started with concept art and landscapesHi guys,Getting started with concept art and landscapes by ani-r
I've received a lot of notes from people who are interested in getting into concept art and/or landscapes and I always struggle to come up with advice that doesn't seem awfully confusing. I can't say I'm a veteran in this industry, but since people keep asking me and I do have experience, here's my 2 cents (PSA: by no means a comprehensive guide or the absolute truth). I am very humble when it comes to learning this stuff and I never know enough myself, but these are some of my thoughts that came up when a student sent me a note today;
My best advice is to climb to the tree from the root and accept that there's no shortcut.
Concept art is a very loose term. It can mean anything from sketching characters, enemies, vehicles and objects to doing detailed plans of level visual design or landscapes. Game concept art can also serve a lot of purposes. Most of the time the most crucial purpose of concept art is to communicate (a) game designers' idea of how a game looks